10.7 Herald of War

Demoralize foes and inspire allies with battlecries and a commanding presence.

10.7.1 Rank 1 Maneuvers

Brace Yourself

Standard action

Tags: Auditory

Rank 1

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One ally within Medium (60 ft.) range is briefly braced (+2 defenses).

Challenge

Standard action

Tags: Emotion

Rank 1

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Make an attack vs. Mental against up to two creatures in Short (30 ft.) range. Then, you are briefly shielded (+2 Armor and Ref).

Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you.

Cry of Rage

Standard action

Tags: Auditory

Rank 1

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You are briefly primed (always explode) and enraged (must attack).

Deafening Shout

Standard action

Tags: Auditory

Rank 1

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Make an attack vs. Fortitude against a creature within Short (30 ft.) range.

Hit: 1d6 damage + half power, and the target is briefly deafened (20% verbal spell failure).

Earsplitting Bonedrum

Standard action

Tags: Auditory

Rank 1

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Make a melee strike.

Hit: You and the target are briefly deafened (20% verbal spell failure).

Fearsome Roar

Standard action

Tags: Auditory, Emotion

Rank 1

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Make an attack vs. Mental against all enemies in a Medium (30 ft.) radius from you.

Hit: The target is briefly frightened (-2 Mental, -2 accuracy vs. source) by you. If the target is injured, it also becomes frightened of you as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Mighty Roar

Standard action

Tags: Auditory

Rank 1

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Make an attack vs. Fortitude against all enemies in a Medium (30 ft.) radius from you. Then, you are briefly fortified (+2 Brawn, Fort, Ment) and empowered (add rank to damage).

Hit: The target is briefly deafened (20% verbal spell failure).

Rally the Troops

Standard action

Tags: Auditory

Rank 1

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You and your allies within a Large (60 ft.) radius from you can each briefly ignore any effects from all conditions each target is already affected by.

Stand Firm

Standard action

Tags: Auditory

Rank 1

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Up to two allies within Medium (60 ft.) range are briefly fortified (+2 Brawn, Fort, Ment).

Stunning Shout

Standard action

Tags: Auditory, Compulsion

Rank 1

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Make an attack vs. Mental against everything in a Medium (30 ft.) cone from you.

Hit: The target is briefly stunned (-2 defenses).

Thunderous Shout

Standard action

Tags: Auditory

Rank 1

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Make an attack vs. Fortitude against all creatures in a Medium (30 ft.) cone from you.

Hit: 1d6 damage + half power.

Miss: Half damage.

Watch Out

Standard action

Tags: Auditory

Rank 1

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Up to two allies within Medium (60 ft.) range are briefly shielded (+2 Armor and Ref).

10.7.2 Rank 3 Maneuvers

Empowering Roar

Standard action

Tags: Auditory

Rank 3

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Up to two allies within a Small (15 ft.) radius from you are empowered (add rank to damage) until your next turn.

Encouraging Battlecry

Standard action

Tags: Auditory, Emotion

Rank 3

Cost: One fatigue level.

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You and each ally in a Medium (30 ft.) radius from you each regain hit points equal to 1d6 + your power.

Erupting Bonedrum

Standard action

Rank 3

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Make a melee strike.

Hit: Compare your attack result to the Fortitude defense of all other enemies within a Medium (30 ft.) radius of the target of your strike. This is an Auditory effect. On a hit against a secondary target, you deal damage equal to the damage you dealt with the strike, ignoring any damage increase from critical hits with the strike.

Fearsome Blow

Standard action

Tags: Emotion

Rank 3

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Make a strike.

Hit: If your attack result also hits the target’s Mental defense, it becomes briefly frightened (-2 Mental, -2 accuracy vs. source) by you.

Goading Shout

Standard action

Tags: Auditory, Emotion

Rank 3

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Make an attack vs. Mental against all enemies in a Medium (30 ft.) cone from you.

Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If it has no remaining hit points, it is also goaded by you as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

10.7.3 Rank 5 Maneuvers

Cry of Rage+

Standard action

Tags: Auditory

Rank 5

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You are briefly primed (always explode), empowered (add rank to damage), and enraged (must attack).

Deafening Shout+

Standard action

Tags: Auditory

Rank 5

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Make an attack vs. Fortitude against a creature within Short (30 ft.) range.

Hit: 1d6 damage plus 1d6 per 2 power.

Hit: The target becomes deafened (20% verbal spell failure) as a condition.

Directing Shout

Standard action

Tags: Auditory

Rank 5

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Up to two allies within Distant (120 ft.) range are focused (roll attacks twice) until your next turn.

Faltering Roar

Standard action

Tags: Auditory

Rank 5

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Make an attack vs. Brawn against all enemies in a Large (60 ft.) radius from you.

Hit: The target is briefly slowed (-10 speed, -2 Armor and Ref).

Fearsome Roar+

Standard action

Tags: Auditory, Emotion

Rank 5

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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.

Hit: The target is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Inspire Awe

Standard action

Tags: Emotion

Rank 5

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Make a strike that deals double damage.

Hit: Compare your attack result to the Mental defense of each enemy other than the target of that strike within a Small (15 ft.) radius from the target. On a hit, each secondary target is briefly frightened (-2 Mental, -2 accuracy vs. source) by you.

Mighty Roar+

Standard action

Tags: Auditory

Rank 5

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Make an attack vs. Fortitude against all enemies in a Medium (30 ft.) radius from you. Then, you are briefly fortified (+2 Brawn, Fort, Ment) and empowered (add rank to damage).

Hit: The target is deafened (20% verbal spell failure) as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Stand Firm+

Standard action

Tags: Auditory

Rank 5

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You and all allies within a Large (60 ft.) radius are briefly fortified (+2 Brawn, Fort, Ment).

Stunning Shout+

Standard action

Tags: Auditory, Compulsion

Rank 5

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Make an attack vs. Mental against all enemies in a Large (60 ft.) cone from you.

Hit: The target is briefly stunned (-2 defenses). If it is injured, it is stunned as a condition instead.

Critical hit: The condition must be removed an additional time before the effect ends.

Thunderous Shout+

Standard action

Tags: Auditory

Rank 5

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Make an attack vs. Fortitude against all creatures in a Medium (30 ft.) cone from you.

Hit: 1d6 damage plus 1d6 per 2 power.

Miss: Half damage.

Watch Out+

Standard action

Tags: Auditory

Rank 5

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Your allies within a Large (60 ft.) radius from you are briefly shielded (+2 Armor and Ref).

10.7.4 Rank 7 Maneuvers

Brace Yourselves

Standard action

Tags: Auditory

Rank 7

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Up to two allies within Medium (60 ft.) range are briefly braced (+2 defenses).

Challenge+

Standard action

Tags: Emotion

Rank 7

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Make an attack vs. Mental against up to four creatures in Short (30 ft.) range. Then, you are briefly braced (+2 defenses).

Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If the target is injured, it also goaded as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

Empowering Roar+

Standard action

Tags: Auditory

Rank 7

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Your allies within a Medium (30 ft.) radius from you are empowered (add rank to damage) until your next turn.

Encouraging Battlecry+

Standard action

Tags: Auditory, Emotion

Rank 7

Cost: One fatigue level.

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You and each ally in a Medium (30 ft.) radius from you each regain hit points equal to 1d8 per 2 power.

Fearsome Blow+

Standard action

Tags: Emotion

Rank 7

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Make a melee strike that deals triple damage.

Hit: If your attack result also hits the target’s Mental defense, it becomes frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.

Goading Shout+

Standard action

Tags: Auditory, Emotion

Rank 7

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Make an attack vs. Mental against all enemies in a Large (60 ft.) cone from you.

Hit: The target is goaded (-2 accuracy vs. non-goading creatures) by you as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.