11.12 Fabrication

PIC

Create objects to damage and impair foes.

11.12.1 Cantrips

Fabricate Trinket ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

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You make a Craft check to create an object of Tiny size or smaller. The object appears in your hand or at your feet. It must be made of nonliving, nonmagical, nonreactive vegetable matter, such as wood or cloth. The maximum rank of an item created in this cannot exceed 0. Consumable items created in this way have no effect. At the end of your turn, this ability is dismissed if you are not within Medium (60 ft.) range of the item.

11.12.2 Rank 1 Spells

Desperate Shieldwall ✨

Standard action

Tags: Attune, Manifestation

Rank 1

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You can activate this effect as a minor action. When you do, your attunement to this effect ends and you briefly create a wall of indestructible shields around you. The shields give you cover against all attacks.

Executioner’s Axe ✨

Standard action

Tags: Keen, Manifestation, Physical

Rank 1

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When you cast this spell, you create a greataxe in midair within your space. At the end of your next turn, make a reactive attack vs. Armor with the axe against up to two targets adjacent to you.

Hit: 1d8+1d6 damage.

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The damage increases by 1d8 for each rank beyond 1.

Forge ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 1

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You can create any one weapon, shield, or body armor that you are proficient with. The item’s rank cannot exceed your spellcasting rank with this spell. It is sized appropriately for you, up to a maximum of a Medium size item. You can choose whether the item appears in your hand, on your body fully donned, or on the ground at your feet. It disappears when this spell’s effect ends.

You can attune to this spell any number of times, creating a different item each time. If you spend ten consecutive minutes without line of effect to the item, your attunement to that item ends and it disappears.

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Rank 2: If you create body armor or a weapon, it can be created from any special material other than cold iron, dragonscale, and dragonhide (see Armor Special Materials, and Weapon Special Materials). Its rank cannot exceed your spellcasting rank with this spell.

Instant Arrow ✨

Minor action

Tags: Manifestation

Rank 1

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This spell has no somatic components.

You create an arrow in a bow that you are holding. You can create mundane special ammunition of any type that you are proficient with. However, the item’s rank cannot exceed half your spellcasting rank with this spell (minimum 0).

The arrow persists until the end of your turn, at which point it disappears.

Instant Weapon ✨

Minor action

Tags: Manifestation

Rank 1

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This spell has no somatic components.

You create an ordinary nonmagical weapon that you are proficient with your hand or hands. The weapon persists until the end of your turn, at which point it disappears.

Mystic Artillery ✨

Standard action

Tags: Manifestation, Physical

Rank 1

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When you cast this spell, you create a ballista bolt in midair within your space and choose a target within Long (90 ft.) range. At the start of your next turn, if that target is still within Long (90 ft.) range, make a reactive attack vs. Armor with a -3 accuracy penalty against it. Otherwise, the bolt disappears and this spell is wasted.

Hit: 1d8+1d6 damage.

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The damage increases by 1d8 for each rank beyond 1.

Mystic Barrier ✨

Standard action

Tags: Barrier, Manifestation, Sustain (attunable, minor)

Rank 1

Cost: You briefly cannot use this ability or any other Barrier ability.

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You create a Small (15 ft. long) wall of magical energy within Short (30 ft.) range. The wall is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the wall until it is destroyed. It has hit points equal to twice your power, and is destroyed when its hit points become negative.

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Rank 3: The barrier’s hit points increase to three times your power.

Rank 5: The barrier’s hit points increase to four times your power.

Rank 7: The barrier’s hit points increase to five times your power.

11.12.3 Rank 2 Spells

Blade Barrier ✨

Standard action

Tags: Barrier, Manifestation, Physical, Sustain (attunable, minor)

Rank 2

Cost: You briefly cannot use this ability or any other Barrier ability.

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You create a Medium (30 ft. long) wall of whirling blades within Medium (60 ft.) range. The wall provides cover against attacks made through it, though it takes no damage from attacks that hit it. When you cast this spell, and during each of your subsequent actions, make an attack vs. Armor against any creature sharing space with it. Generally, this is only possible for Large or larger creatures. In addition, whenever something passes through the the wall, you make a reactive attack vs. Armor against it. You can only attack a given target with this spell once per turn.

Hit: 1d8+1d6 damage.

Miss: Half damage.

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The damage increases by 1d8 for each rank beyond 2.

Bladeshard Blast ✨

Standard action

Tags: Manifestation

Rank 2

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This spell has no somatic components.

Make a magical ✨ melee strike. The strike targets all enemies in a Small (15 ft.) cone from you. For each previous consecutive turn in which you used this ability, you gain a +2 accuracy bonus with the strike, up to a maximum of +4.

Miss: Half damage.

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The strike deals +2 extra damage for each rank beyond 2.

Buzzsaw ✨

Standard action

Tags: Manifestation

Rank 2

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You create a sawblade in a Tiny (5 ft.) radius zone within Short (30 ft.) range. Make an attack vs. Armor with a -2 accuracy penalty against everything in the area. At the end of your next turn, this effect repeats in the same area.

Hit: 1d8+1d6 damage.

Miss: Half damage.

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The damage increases by 1d8 for each rank beyond 2.

Caltrops ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 2

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You create exceptionally sharp caltrops in up to three unoccupied squares on solid ground within Medium (60 ft.) range. They can generally be noticed with a difficulty value 10 Awareness check.

Whenever a grounded creature moves into any of the squares, unless the creature moves at half speed to avoid the danger, you make a reactive attack vs. Armor against them. You can only attack a given target with this spell once per turn. Caltrops may not be effective against creatures with an unusual anatomy.

Hit: 1d8+1d6 damage.

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The damage increases by 1d8 for each rank beyond 2.

Grease ✨

Standard action

Tags: Manifestation

Rank 2

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Make an attack vs. Reflex against all Large or smaller grounded creatures in a Small (15 ft.) radius within Short (30 ft.) range.

Hit: The target falls prone (half speed, -2 Armor and Ref).

Critical hit: The target briefly cannot stand up from prone.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Instant Copy ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 2

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Choose one Small or smaller object within Medium (60 ft.) range. The item’s rank cannot exceed your spellcasting rank with this spell. You create a nonmagical copy of that item that appears in your hands or at your feet. Make a Craft check with a +5 bonus to determine how closely the appearance and function of the copy matches the original. The difficulty value of this check is equal to the difficulty of crafting the item, which is normally 5 + three times its rank.

The copy is always mundane, even if the original was magical. Permanent tools, such as traps, function normally. Consumable alchemical items, such as potions and alchemist’s fire, are not reactive and have no effect.

Instant Shield ✨

Standard action

Tags: Attune, Manifestation

Rank 2

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At the start of your turn, you can choose to activate this spell. When you do, you create a shield that you are proficient with in one free hand. The shield can be a standard shield or tower shield, and you can choose whether it is spiked. It is automatically strapped to your arm and cannot be detached. This allows you to use it immediately, but prevents you from using that hand for any other purpose.

The shield automatically disappears at the start of your next turn, but you can summon it as long as this ability lasts.

Mystic Blast Arrow ✨

Standard action

Tags: Manifestation

Rank 2

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Make an attack vs. Armor and Brawn against something within Long (90 ft.) range.

Hit: 1d8+1d6 damage.

Injury: The target falls prone (half speed, -2 Armor and Ref).

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The damage increases by 1d8 for each rank beyond 2.

Mystic Bridge ✨

Standard action

Tags: Barrier, Manifestation, Sustain (attunable, minor)

Rank 2

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall is aligned horizontally instead of vertically.

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Rank 4: The barrier’s hit points increase to three times your power.

Rank 6: The barrier’s hit points increase to four times your power.

Shrapnel Grenade ✨

Standard action

Tags: Manifestation, Physical

Rank 2

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When you cast this spell, you create an explosive sphere in your hand that lasts briefly. As a standard action, you can throw the sphere to make an attack vs. Armor and Reflex against everything within a Tiny (5 ft.) radius in Short (30 ft.) range. If you do not throw the sphere, it disappears with no effect.

Hit: 1d8+1d6 damage. In addition, the target briefly is deafened (20% verbal spell failure) and bleeds for 1d8+1d6 damage.

Miss: Half damage, and the target does not bleed.

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The damage increases by 1d8 for each rank beyond 2.

11.12.4 Rank 3 Spells

Blade Perimeter ✨

Standard action

Tags: Barrier, Manifestation, Physical, Sustain (attunable, minor)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the blade barrier spell, except that the area changes your choice of a Small (15 ft.) or Medium (30 ft.) radius wall. In addition, the damage increases to 3d8 damage.

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The damage increases by 1d8 for each rank beyond 3.

Bladestorm ✨

Standard action

Tags: Manifestation, Physical

Rank 3

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Make an attack vs. Armor against all enemies in a Medium (30 ft.) radius from you.

Hit: 1d8+1d6 damage.

Miss: Half damage.

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The damage increases by 1d8 for each rank beyond 3.

Dagger Cloud ✨

Standard action

Tags: Manifestation, Physical, Sustain (minor)

Rank 3

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When you cast this spell, a cloud of flying daggers appears in a Tiny (5 ft.) radius zone within Short (30 ft.) range. When you cast this spell, and at the end of each of your subsequent turns, make an attack vs. Armor against each creature in the area.

Hit: 1d8+1d6 damage.

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The damage increases by 1d8 for each rank beyond 3.

Instant Magic Weapon ✨

Standard action

Tags: Manifestation

Rank 3

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This spell functions like the instant weapon spell, except that the weapon you create is magical. When you learn this spell, you choose a single magic weapon property with a rank no higher than your spellcasting rank with this spell. The weapon has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic weapon property.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Powderkeg ✨

Standard action

Tags: Fire, Manifestation, Sustain (minor)

Rank 3

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You create a Small powderkeg on the ground within Short (30 ft.) range. The powderkeg has 10 hit points, and it automatically takes 5 damage whenever you sustain this spell. It explodes when it reaches 0 hit points, or when it takes any damage from a Fire attack. When it explodes, make an attack vs. Armor and Reflex against everything within a Small (15 ft.) radius of it.

When you cast this spell, any other powderkegs you have created with it are immediately dismissed.

Hit: 3d8 damage.

Injury: The target briefly burns for 3d8 damage.

Critical hit: All instances of damage are doubled, not just the initial damage.

Miss: Half damage, and the target does not burn.

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The damage increases by 1d8 for each rank beyond 3.

Protective Cage ✨

Standard action

Tags: Barrier, Manifestation, Sustain (attunable, minor)

Rank 3

Cost: You briefly cannot use this ability or any other Barrier ability.

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Choose yourself or one Large or smaller ally within Medium (60 ft.) range. You create a metal cage around the target in its space. The cage has a 2 inch gap between its bars, allowing the target to see and be seen by creatures outside of the cage. This does not block line of sight or line of effect, but it provides cover. If another creature is in the target’s space when this spell is cast, this spell fails without effect. The cage has hit points equal to three times your power, and is destroyed when its hit points become negative.

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Rank 5: The cage’s hit points increase to four times your power.

Rank 7: The cage’s hit points increase to five times your power.

11.12.5 Rank 4 Spells

Daggerswarm ✨

Standard action

Tags: Manifestation, Physical, Attune (deep)

Rank 4

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When you cast this spell, a small swarm of daggers appears floating over your head. As a minor action, you can throw one dagger at a creature or object within Short (30 ft.) range. When you do, make an attack vs. Armor against that target with a +1 accuracy bonus. After you use this ability, you briefly can’t use it again. The dagger disappears after the attack and another dagger appears in the swarm.

Hit: 1d8+1d6 damage. Any extra damage does not apply to this attack.

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The damage increases by 1d8 for each rank beyond 4.

Garotte ✨

Standard action

Tags: Manifestation

Rank 4

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Make an attack vs. Brawn and Reflex against one creature within Short (30 ft.) range.

Hit: 7d6 damage, and any extra damage is doubled.

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The damage increases by 3d6 for each rank beyond 4.

Greater Fabricate Trinket ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 4

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This spell functions like the fabricate trinket spell, except that the maximum size of the object increases to Small.

Massive Mystic Barrier ✨

Standard action

Tags: Barrier, Manifestation, Sustain (attunable, minor)

Rank 4

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the area increases to a Large (60 ft. long) wall within Medium (60 ft.) range, and it hit points increase to three times your power.

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Rank 6: The barrier’s hit points increase to four times your power.

Mighty Executioner’s Axe ✨

Standard action

Tags: Keen, Manifestation, Physical

Rank 4

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This spell functions like the executioner’s axe spell, except that the damage increases to 7d6 damage, and any extra damage is doubled.

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The damage increases by 3d6 for each rank beyond 4.

Mighty Mystic Artillery ✨

Standard action

Tags: Manifestation, Physical

Rank 4

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This spell functions like the mystic artillery spell, except that the damage increases to 7d6 damage, and any extra damage is doubled.

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The damage increases by 3d6 for each rank beyond 4.

Mystic Forge ✨

Standard action

Tags: Attune

Rank 4

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This spell functions like the forge spell, except that the item you create is magical, but cannot be made from any special material. When you learn this spell, you choose a single magic weapon or armor property with a rank no higher than your spellcasting rank with this spell. If you create an item that the property can be applied to, the item has that property. Whenever your spellcasting rank with this spell increases, you can choose a new magic property.

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The attack’s accuracy increases by +1 for each rank beyond 4.

Rain of Arrows ✨

Standard action

Tags: Manifestation, Physical

Rank 4

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When you cast this spell, you choose a Small (15 ft.) radius, 30 foot tall cylinder-shaped zone within Medium (60 ft.) range. You must have line of sight and line of effect to both the top and bottom of the area. This means you cannot cast this spell in tight tunnels.

A rain of arrows appears at the top of the area. Creatures can generally identify what area the arrows will fall into with a DV 10 Awareness check. At the start of your next turn, the arrows fall through the area, and you make a reactive attack vs. Armor against everything in the area. This attack does not damage thin walls in the area. Creatures under overhanging structures may have cover from the attack or be entirely excluded from the effect based on their location.

Hit: 5d6 damage.

Miss: Half damage.

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The damage increases by 2d6 for each rank beyond 4.

Web ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 4

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You fill a Small (15 ft.) radius zone within Short (30 ft.) range with webs. The web makes the area difficult terrain. It has hit points equal to three times your power, and it is destroyed when its hit points become negative. If it takes damage from a Fire ability, it is immediately destroyed.

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Rank 6: The hit points increase to four times your power.

11.12.6 Rank 5 Spells

Enduring Grease ✨

Standard action

Tags: Manifestation

Rank 5

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You briefly coat everything in a Small (15 ft.) radius zone within Short (30 ft.) range in grease. Make an attack vs. Reflex against all Large or smaller grounded creatures in the area. At the start of your next turn, this effect repeats in the same area.

Hit: The target falls prone (half speed, -2 Armor and Ref).

Critical hit: The target briefly cannot stand up from prone.

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The attack’s accuracy increases by +1 for each rank beyond 5.

Hidden Copy ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 5

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This spell functions like the instant copy spell, except that the copy can appear in your backpack, or some other small personal storage you are touching.

Invulnerable Barrier ✨

Standard action

Tags: Barrier, Manifestation, Sustain (attunable, minor)

Rank 5

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the mystic barrier spell, except that the wall’s defenses are each equal to 8 + half your level. In addition, the wall’s hit points increase to five times your power.

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Rank 7: The barrier’s hit points increase to six times your power.

Mighty Blade Barrier ✨

Standard action

Tags: Barrier, Manifestation, Physical, Sustain (attunable, minor)

Rank 5

Cost: You briefly cannot use this ability or any other Barrier ability.

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This spell functions like the blade barrier spell, except that the damage increases to 7d6 damage. In addition, the area increases to a Large (60 ft. long) wall.

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The damage increases by 3d6 for each rank beyond 5.

Mighty Bladeshard Blast ✨

Standard action

Tags: Manifestation

Rank 5

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This spell functions like the bladeshard blast spell, except that the strike deals double damage.

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The strike deals +1d6 extra damage for each rank beyond 5.

Mighty Buzzsaw ✨

Standard action

Tags: Manifestation

Rank 5

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This spell functions like the buzzsaw spell, except that the damage increases to 7d6 damage.

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The damage increases by 3d6 for each rank beyond 5.

Mighty Caltrops ✨

Standard action

Tags: Manifestation, Sustain (minor)

Rank 5

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This spell functions like the caltrops spell, except that the damage increases to 7d6 damage, and the DV to notice the caltrops increases to 13.

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The damage increases by 3d6 for each rank beyond 5.

Mighty Mystic Blast Arrow ✨

Standard action

Tags: Manifestation

Rank 5

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Make an attack vs. Armor and Brawn against something within Long (90 ft.) range.

Hit: 7d6 damage, and any extra damage is doubled.

Injury: The target falls prone (half speed, -2 Armor and Ref).

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The damage increases by 3d6 for each rank beyond 5.

Mighty Shrapnel Grenade ✨

Standard action

Tags: Manifestation, Physical

Rank 5

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This spell functions like the shrapnel grenade spell, except that the damage increases to 7d6 damage, and the target is deafened as a condition instead of briefly.

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The damage increases by 3d6 for each rank beyond 5.

11.12.7 Rank 6 Spells

Greater Desperate Shieldwall ✨

Standard action

Tags: Attune, Manifestation

Rank 6

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This spell functions like the desperate shieldwall spell, except that you are also briefly shielded (+2 Armor and Ref).

Greater Instant Shield ✨

Standard action

Tags: Attune, Manifestation

Rank 6

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This spell functions like the instant shield spell, except that you can activate the effect as a free action.

Mighty Bladestorm ✨

Standard action

Tags: Manifestation, Physical

Rank 6

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This spell functions like the bladestorm spell, except that the damage increases to 7d6 damage.

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The damage increases by 3d6 for each rank beyond 6.

Mighty Dagger Cloud ✨

Standard action

Tags: Manifestation, Physical, Sustain (minor)

Rank 6

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This spell functions like the dagger cloud spell, except that the damage increases to 5d6 damage.

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The damage increases by 2d6 for each rank beyond 6.

Mighty Powderkeg ✨

Standard action

Tags: Fire, Manifestation, Sustain (minor)

Rank 6

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This spell functions like the powderkeg spell, except that the damage increases to 6d10 damage.

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The damage increases by 3d10 for each rank beyond 6.

Oil Slick ✨

Standard action

Tags: Manifestation

Rank 6

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Make an attack vs. Reflex against all Large or smaller grounded creatures in a Medium (30 ft.) radius within Medium (60 ft.) range.

Hit: The target falls prone (half speed, -2 Armor and Ref), and is briefly vulnerable (-4 defenses) to Fire attacks. This vulnerability ends if it takes damage from a Fire attack.

Critical hit: The target briefly cannot stand up from prone.

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The attack’s accuracy increases by +1 for each rank beyond 6.

11.12.8 Rank 7 Spells

Bladeswarm ✨

Standard action

Tags: Manifestation, Physical, Attune (deep)

Rank 7

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This spell functions like the daggerswarm spell, except that the damage increases to 9d10 damage, but the accuracy bonus is removed.

Entrapping Sphere ✨

Standard action

Tags: Barrier, Manifestation, Sustain (minor)

Rank 7

Cost: You briefly cannot use this ability or any other Barrier ability.

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Make an attack vs. Reflex against up to two Large or smaller creatures within Medium (60 ft.) range.

Hit: A sphere of magical energy appears around the target in its space. The sphere is visible as a shimmering magical membrane that does not block sight. Nothing can pass through the sphere until it is destroyed. This prevents the target from having line of effect to anything outside of the area. If another creature is in the target’s space when this spell is cast, this spell fails without effect. The field as a whole has hit points equal to twice your power.

Critical hit: The sphere’s hit points are doubled.

Massive Web ✨

Standard action

Tags: Manifestation, Sustain (attunable, minor)

Rank 7

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You fill a Medium (30 ft.) radius zone within Medium (60 ft.) range with webs. The web makes the area difficult terrain. It has hit points equal to four times your power, and it is destroyed when its hit points become negative. If it takes damage from a Fire ability, it is immediately destroyed.

Mighty Garotte ✨

Standard action

Tags: Manifestation

Rank 7

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Make an attack vs. Brawn and Reflex against one creature within Short (30 ft.) range.

Hit: 12d10 damage, and any extra damage is doubled.

Mighty Rain of Arrows ✨

Standard action

Tags: Manifestation

Rank 7

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This spell functions like the rain of arrows spell, except that the damage increases to 9d10 damage.

Omnishield ✨

Standard action

Rank 7

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You and all allies within a Large (60 ft.) radius from you are shielded (+2 Armor and Ref) until your next turn.