11.15 Prayer
Grant divine blessings to aid allies and improve combat prowess.
11.15.1 Cantrips
| Fortifying Boon ✨ | Standard action |
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Choose two allies within Medium (60 ft.) range. Each target is briefly fortified (+2 Brawn, Fort, Ment).
11.15.2 Rank 1 Spells
| Blessing of Perseverance ✨ | Standard action |
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Tags: Attune (target) | Rank 1 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target would gain a condition, that condition is automatically removed, and this ability is dismissed for that creature.
| Blessing of Precision ✨ | Standard action |
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Tags: Attune (target) | Rank 1 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever a target misses with an attack, it can choose to reroll that attack and keep the higher result. If it hits or critically hits with the reroll, this ability is dismissed for that creature.
| Blessing of Proficiency ✨ | Standard action |
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Tags: Attune (target) | Rank 1 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target becomes proficient with all armor and non-exotic weapons.
| Boon of Living Steel ✨ | Standard action |
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Rank 1 |
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Choose one ally within Medium (60 ft.) range. Until your next turn, the target is steeled (crits deal less damage) and gains a +1 accuracy bonus.
| Boon of Shielding ✨ | Standard action |
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Rank 1 |
Cost: One fatigue level.
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Choose one ally within Medium (60 ft.) range. The target regains 1d10 hit points + half power and is briefly shielded (+2 Armor and Ref).
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The healing increases by 1d6 for each rank beyond 1.
| Consecrated Blow ✨ | Standard action |
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Rank 1 |
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Make a strike. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). Then, you briefly gain a +2 bonus to your Mental defense.
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The attack’s accuracy increases by +1 for each rank beyond 1.
| Curse of Blurred Vision ✨ | Standard action |
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Make an attack vs. Mental against all creatures in a Small (15 ft.) radius within Short (30 ft.) range.
Hit: The target has difficulty seeing until it finishes a short rest. While it is injured, it is dazzled (20% miss chance, no special vision).
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 1.
11.15.3 Rank 2 Spells
| Blessing of Resilience ✨ | Standard action |
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Tags: Attune (target) | Rank 2 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target gains a +2 enhancement bonus to its durability.
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Rank 4: The bonus increases to +3.
Rank 6: The bonus increases to +4.
| Blessing of the Purified Body ✨ | Standard action |
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Tags: Attune (target) | Rank 2 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is impervious (+4 defenses) to poisons. In addition, at the end of its turn, it automatically gains one success to resist an active poison affecting it.
| Guide My Hand ✨ | Standard action |
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Rank 2 |
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Close your eyes and make a strike. The strike ignores all miss chances and gains a +1 accuracy bonus. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power).
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The attack’s accuracy increases by +1 for each rank beyond 2.
11.15.4 Rank 3 Spells
| Bless the Worthy ✨ | Standard action |
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Rank 3 |
Cost: One fatigue level.
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You and all allies within a Large (60 ft.) radius from you each regain 2d8 hit points.
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The recovery increases by 1d8 for each rank beyond 3.
| Blessing of Freedom ✨ | Standard action |
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Tags: Attune (target) | Rank 3 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is immune to being slowed (-10 speed, -2 Armor and Ref).
| Blessing of Mental Clarity ✨ | Standard action |
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Tags: Attune (target) | Rank 3 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is impervious (+4 defenses) to Compulsion and Emotion effects. In addition, at the end of its turn, it automatically removes one condition from a Compulsion or Emotion effect.
| Blessing of Physical Prowess ✨ | Standard action |
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Tags: Attune (target) | Rank 3 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. When you cast this spell, choose a physical attribute: Strength, Dexterity, or Constitution. Each target gains a +2 enhancement bonus to skills using the chosen attribute. In addition, if you choose Strength, each target gains a +1 enhancement bonus to Strength that only applies the purpose of determining its weight limits (see Weight Limits).
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Rank 5: The bonus increases to +3.
Rank 7: The bonus increases to +4.
| Blessing of Recovery ✨ | Standard action |
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Tags: Attune (target) | Rank 3 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target finishes a long rest, it removes an additional vital wound (see Removing Vital Wounds).
| Boon of Deadly Fortune ✨ | Standard action |
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Rank 3 |
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Choose two allies within Medium (60 ft.) range. Each target is honed (+4 accuracy with crits) until your next turn.
| Boon of Protection ✨ | Standard action |
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Rank 3 |
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Choose up to two allies within Medium (60 ft.) range. Each target is briefly either fortified (+2 Brawn, Fort, Ment) or shielded (+2 Armor and Ref). You must make the same choice for each target.
| Exalted Excision ✨ | Standard action |
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Rank 3 |
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Make a strike. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). You gain a +2 accuracy bonus with the strike for each spell from the channel divinity and prayer mystic spheres that you are attuned to.
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The attack’s accuracy increases by +1 for each rank beyond 3.
11.15.5 Rank 4 Spells
| Boon of Annihilation ✨ | Standard action |
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Rank 4 |
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When you cast this spell, a holy light emanates from you like a torch. The light casts sharp and dangerous-looking shadows. During your next turn, you can spend a standard action to choose two allies within Medium (60 ft.) range. Each target is maximized (deal max damage) until your next turn.
| Boon of Cleansing ✨ | Standard action |
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Rank 4 |
Cost: One fatigue level from each target.
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Two allies within Medium (60 ft.) range can each remove a condition.
| Boon of Precision ✨ | Standard action |
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Rank 4 |
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Choose up to two allies within Medium (60 ft.) range. Each target is focused (roll attacks twice) until your next turn.
| Curse of Anxiety ✨ | Standard action |
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Make an attack vs. Mental against up to two creatures within Short (30 ft.) range.
Hit: The target becomes anxious until it finishes a short rest. Whenever a creature causes the target to lose hit points, it becomes frightened (-2 Mental, -2 accuracy vs. source) by that creature until this effect ends. As normal, the target stops being frightened if the source of its fear is defeated, but this does not remove the anxiety.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 4.
| Efficient Curse of Blurred Vision ✨ | Standard action |
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Make an attack vs. Mental against all enemies in a Small (15 ft.) radius within Short (30 ft.) range.
Hit: The target is dazzled (20% miss chance, no special vision) until it finishes a short rest.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 4.
| Greater Boon of Shielding ✨ | Standard action |
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Rank 4 |
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This spell functions like the boon of shielding spell, except that the recovery increases to 1d6 hit points plus 1d6 per 2 power.
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The healing increases by 2d6 for each rank beyond 4.
11.15.6 Rank 5 Spells
| Blessing of Divine Warning ✨ | Standard action |
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Tags: Attune (target) | Rank 5 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Each target is never unaware (-5 defenses) or partially unaware (-2 defenses).
| Blessing of Vitality ✨ | Standard action |
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Tags: Attune (deep, target) | Rank 5 |
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. Whenever each target would gain a vital wound, that vital wound is automatically negated. After negating a vital wound for a creature in this way, this ability is dismissed for that creature.
| Boon of Tempered Steel ✨ | Standard action |
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Rank 5 |
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One ally within Medium (60 ft.) range is honed (+4 accuracy with crits) and steeled (crits deal less damage) until your next turn.
| Curse of Selective Sight ✨ | Standard action |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: The target has difficulty looking at you until it finishes a short rest. While it is injured, it treats you as being invisible.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 5.
| Mighty Consecrated Blow ✨ | Standard action |
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Rank 5 |
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Make a strike that deals double damage. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). Then, you briefly gain a +2 bonus to your Mental defense.
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The attack’s accuracy increases by +1 for each rank beyond 5.
11.15.7 Rank 6 Spells
| Boon of Invulnerability ✨ | Standard action |
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Rank 6 |
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When you cast this spell, a holy light emanates from you like a torch. Illuminated objects seem more solid and secure. During your next turn, you can spend a standard action to protect you and all allies within a Large (60 ft.) radius. Each target briefly takes half damage from all sources.
| Cleansing Benediction ✨ | Standard action |
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Rank 6 |
Cost: See text.
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Each ally within a Large (60 ft.) radius from you can remove a condition. Each ally that removes a condition in this way increases its fatigue level by one.
| Curse of Sloth ✨ | Standard action |
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Tags: Curse | Rank 6 |
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Make an attack vs. Mental against all creatures in a Small (15 ft.) radius within Short (30 ft.) range.
Hit: The target becomes slothful until it finishes a short rest. While a slothful creature is injured, it is slowed (-10 speed, -2 Armor and Ref).
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 6.
| Nemesis Curse ✨ | Standard action |
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Make an attack vs. Mental against up to two creatures in Medium (60 ft.) range.
Hit: The target perceives you as its nemesis until it finishes a short rest. While it is injured, it is goaded (-2 accuracy vs. non-goading creatures) by you and frightened (-2 Mental, -2 accuracy vs. source) by you.
Critical hit: The effect lasts until the curse is removed.
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The attack’s accuracy increases by +1 for each rank beyond 6.
11.15.8 Rank 7 Spells
| Blessing of Cleansing Renewal ✨ | Standard action |
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Tags: Attune (target) | Rank 7 |
Cost: See text.
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Choose up to five creatures from among yourself and your allies within Medium (60 ft.) range. At the end of its turn, each target may remove one condition of its choice affecting it. Whenever it does, it increases its fatigue level by one.
| Boon of Aggression ✨ | Standard action |
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Rank 7 |
Cost: You briefly can’t use this ability again.
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Choose one ally within Medium (60 ft.) range. The target is maximized (deal max damage) and enraged (must attack) until your next turn.
| Mass Boon of Protection ✨ | Standard action |
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Rank 7 |
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This spell functions like the boon of protection spell, except that you can target up to five allies.
| Mighty Exalted Excision ✨ | Standard action |
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Rank 7 |
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This spell functions like the exalted excision spell, except that the strike deals double damage.