18.11 Fleshwrought

Fleshwrought Lore

Souls DV 13: Some necromancers use mechanical augmentations to compensate for the weaknesses of the flesh. The creatures resulting from these twisted experiments are called fleshwrought. They are undead, but they have inorganic matter incorporated directly into their body.

Fleshwrought Spiker

Level 16 Brute – Elite

Large undead

HP 558 IP 418

Defenses Armor 17 Brawn 21 Fort 18 Ment 14 Ref 16

Movement 40 ft.

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Attributes 8, 4, 6, -4, 2, 0

Alignment Neutral evil

Accuracy +10; Brawling +13

Power 18; 10 ✨

Traits Nonliving

Fleshwrought Spiker Abilities

Rotting Stench

Elite action

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The fleshwrought spiker makes a +10 attack vs. Fortitude against all adjacent living creatures.

Hit: The target feels sick as a condition. The next time it becomes injured, it must spend a standard action vomiting. After it does, it removes all instances of this condition.

Anklebreaker

Standard action

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The fleshwrought spiker makes a +13 melee strike vs. Armor with its spike.

Hit: 1d6+18 damage.

Injury: If its attack hits the target’s Fortitude defense, it is briefly slowed (-10 speed, -2 Armor and Ref).

Grappling Spike

Standard action

Tags: Size-Based

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The fleshwrought spiker makes a +10 melee strike vs. Armor with its spike.

Hit: 3d6+27 damage. If the attack result also hits the target’s Brawn defense, it is grappled.

Critical hit: If the attack result is also a critical hit against the target’s Brawn defense, the fleshwrought spiker controls the grapple.

Impale

Standard action

Tags: Brawling

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The fleshwrought spiker makes a +13 attack vs. Brawn using a free hand against a creature it is grappling.

Hit: 12d10 damage.

Spike

Standard action

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The fleshwrought spiker makes a +10 melee strike vs. Armor with its spike.

Hit: 5d6+27 damage.

Elite Cleanse

Triggered

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At the end of its turn, the fleshwrought spiker rolls 1d10. On an 6 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Fleshwrought Slicer

Level 8 Warrior

Medium undead

HP 37 IP 22

Defenses Armor 12 Brawn 11 Fort 10 Ment 9 Ref 10

Movement 30 ft.

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Attributes 4, 5, 0, -4, 1, 0

Alignment Neutral evil

Accuracy +4; Brawling +6

Power 8; 4 ✨

Traits Nonliving

Fleshwrought Slicer Abilities

Rend the Hide

Standard action

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The fleshwrought slicer makes a +4 melee strike vs. Armor with its claws.

Hit: 2d4+4 damage.

Injury: If the target is not wearing metal body armor, it bleeds. A bleeding creature takes the same damage from the strike again at the end of its next turn.

Spinning Steel

Standard action

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The fleshwrought slicer is briefly steeled (crits deal less damage). The fleshwrought slicer makes a +5 melee strike vs. Armor with its claws. The strike targets all enemies adjacent to it.

Hit: 2d4+4 damage.

Strip the Flesh

Standard action

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The fleshwrought slicer makes a +4 melee strike vs. Armor with its claws.

Hit: 2d4+4 damage.

Injury: If the target is not wearing metal body armor, it becomes stunned (-2 defenses) as a condition.