18.14 Ghouls

PIC

Ghouls Lore

Local DV 6: Ghouls are undead creatures that hunger for the flesh of the living. Their bodies are emaciated and desiccated, with no blood or fluids remaining. Although they are sometimes confused with zombies, ghouls are faster and smarter than their lesser kin.

Local DV 11: Ghouls can lay simple ambushes, but lack the capacity for complex traps or schemes. They are commmonly found in the service of vampires. As natural servants, ghouls are weak-willed despite their combat acumen.

Local DV 16: Vampires can create new ghouls by fully draining a creature’s blood shortly after death. Necromancers can achieve the same ends with a ritual. In either case, the newly created ghoul owes its creator no allegiance unless compelled to do so, making the process dangerous for the unprepared.

Drudge Ghoul

Level 3 Skirmisher

Medium undead humanoid

HP 14 IP 11

Defenses Armor 7 Brawn 6 Fort 4 Ment 3 Ref 7

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 4, 4, 0, -4, 1, -2

Alignment Neutral evil

Accuracy +2; Brawling +3

Power 5; -1 ✨

Traits Bloodless Immortal Nonliving

Drudge Ghoul Lore

Local DV 6: Drudge ghouls are the weakest form of ghoul. They are typically made from incomplete corpses or partially botched rituals that failed to create a true ghoul.

Drudge Ghoul Abilities

Bite

Standard action

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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.

Hit: 1d8+5 damage.

Strip the Flesh

Standard action

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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.

Hit: 1d8+5 damage.

Injury: If the target is not wearing metal body armor, it becomes stunned (-2 defenses) as a condition.

True Ghoul

Level 6 Skirmisher

Medium undead humanoid

HP 24 IP 17

Defenses Armor 9 Brawn 8 Fort 6 Ment 6 Ref 9

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 5, 5, 1, -3, 1, 0

Alignment Neutral evil

Accuracy +3; Brawling +5

Power 8; 3 ✨

Traits Bloodless Immortal Nonliving

True Ghoul Lore

Local DV 8: True ghouls are the most common form of ghoul.

True Ghoul Abilities

Bite

Standard action

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The true ghoul makes a +4 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage.

Strip the Flesh

Standard action

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The true ghoul makes a +3 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage.

Injury: If the target is not wearing metal body armor, it becomes stunned (-2 defenses) as a condition.

Giant Wasp

Level 1 Skirmisher

Large natural beast

PIC

HP 12 IP 10

Defenses Armor 6 Brawn 5 Fort 3 Ment 2 Ref 5

Movement 40 ft.; Fly (average, 60 ft. limit) Balance +8 Flexibility +8 Stealth +4

Senses Scent Awareness +6

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Attributes 2, 5, 0, -8, 3, -2

Alignment Neutral

Accuracy +2; Brawling +1

Power 2; -2 ✨

Giant Wasp Lore

Nature DV 5: A giant wasp is a Large insect resembling a normal wasp. Giant wasps attack when hungry or threatened, stinging their prey to death.

Nature DV 10: Giant wasps take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Giant Wasp Abilities

Venomous Stinger

Standard action

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The giant wasp makes a +2 melee strike vs. Armor with its stinger.

Hit: 1d6+2 damage.

Injury: The target becomes poisoned by Giant Wasp Venom. The poison’s accuracy is +4. It makes the target slowed (-10 speed, -2 Armor and Ref) while the poison lasts. Its stage 3 effect also deals 2d10 damage.