18.28 Skeletons

PIC

Skeletons Lore

Souls DV 0: Skeletons are the reanimated corpses of once-living creatures. They are the most basic form of animated undead, since they can be created from corpses that have been reduced to mere bones. Creating a skeleton is generally regarded as an evil act.

Souls DV 5: Skeletons retain none of the specific physical or magical abilities of the original creature. They are capable of using armor and weapons, and have a minimal degree of self-preservation, but they lack any understanding of tactics.

Skeletons are sometimes created naturally near areas of recent mass death, such as battlefields where the corpses were not removed.

Souls DV 15: Creating a skeleton from a corpse requires splintering the soul of the creature the corpse belonged to. The soul splinter created this way is used to give the skeleton its agency. This is painful for the dead creature in its afterlife. The more powerful the soul, the more powerful the corresponding skeleton.

Creating a skeleton requires a larger soul splinter than creating a zombie. This larger splinter compensates for the greater decay of the corpse and grants skeletons a slightly greater effective intelligence. However, skeletons still retain none of the original creature’s personality.

Bones

Level 1 Skirmisher

Medium undead

HP 12 IP 10

Defenses Armor 6 Brawn 5 Fort 4 Ment 4 Ref 6

Movement 30 ft.

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Attributes 3, 3, 0, -8, 0, 0

Alignment Neutral evil

Accuracy +0; Brawling +2

Power 3; 0 ✨

Traits Nonliving Simple-minded

Bones Abilities

Claws

Standard action

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The bones makes a +0 melee strike vs. Armor with its claws.

Hit: 2d4+1 damage.

Fallen Soldier

Level 2 Warrior

Medium undead

HP 15 IP 11

Defenses Armor 9 Brawn 6 Fort 6 Ment 5 Ref 5

Movement 30 ft.

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Attributes 3, 3, 0, -8, 0, 0

Alignment Neutral evil

Accuracy +1; Brawling +2

Power 4; 1 ✨

Equipment Leather lamellar, standard shield, spear

Traits Nonliving Simple-minded

Fallen Soldier Abilities

Spear

Standard action

Tags: Thrown (30/60)

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The fallen soldier makes a +1 strike vs. Armor with its spear.

Hit: 1d6+2 damage.

Skeleton Archer

Level 3 Sniper

Medium undead

HP 14 IP 11

Defenses Armor 5 Brawn 5 Fort 4 Ment 5 Ref 6

Movement 30 ft.

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Attributes 3, 3, 0, -7, 2, 0

Alignment Neutral evil

Accuracy +2; Brawling +3

Power 4; 1 ✨

Equipment Leather lamellar, longbow

Traits Nonliving Simple-minded

Skeleton Archer Abilities

Longbow

Standard action

Tags: Projectile (90/270)

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The skeleton archer makes a +2 ranged strike vs. Armor with its longbow.

Hit: 1d6+2 damage.

Bone Knight

Level 5 Warrior

Large undead

HP 24 IP 15

Defenses Armor 11 Brawn 9 Fort 7 Ment 6 Ref 6

Movement 40 ft.

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Attributes 4, 4, 0, -7, 2, 0

Alignment Neutral evil

Accuracy +3; Brawling +4

Power 6; 2 ✨

Equipment Scale, standard shield, lance

Traits Nonliving Simple-minded

Bone Knight Lore

Souls DV 7: A bone knight is a fusion of horse and rider, reanimated as a single skeleton. The rider wields its lance as if mounted, but the two cannot be separated without death.

Bone Knight Abilities

Lance

Standard action

Tags: Mounted

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The bone knight makes a +4 melee strike vs. Armor with its lance.

Hit: 1d6+3 damage.

Rushdown

Standard action

Tags: Mounted

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The bone knight can move up to half its speed, then it makes a +4 melee strike vs. Armor with its lance.

Hit: 1d6+3 damage.

Fallen Hero

Level 7 Warrior

Medium undead

HP 34 IP 20

Defenses Armor 13 Brawn 10 Fort 9 Ment 8 Ref 9

Movement 30 ft.

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Attributes 5, 5, 0, -7, 2, 0

Alignment Neutral evil

Accuracy +4; Brawling +6

Power 8; 3 ✨

Equipment Scale, standard shield, battleaxe, javelin

Traits Nonliving Simple-minded

Fallen Hero Abilities

Battleaxe

Standard action

Tags: Keen

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The fallen hero makes a +4 melee strike vs. Armor with its battleaxe.

Hit: 2d6+4 damage.

Javelin

Standard action

Tags: Thrown (60/120)

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The fallen hero makes a +4 strike vs. Armor with its javelin.

Hit: 2d6+4 damage.

Skeleton Sniper

Level 10 Sniper

Medium undead

HP 42 IP 30

Defenses Armor 11 Brawn 11 Fort 9 Ment 10 Ref 12

Movement 30 ft.

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Attributes 4, 5, 0, -7, 5, 0

Alignment Neutral evil

Accuracy +7; Brawling +7

Power 9; 5 ✨

Equipment Leather lamellar, longbow

Traits Nonliving Simple-minded

Skeleton Sniper Abilities

Armorpiercer

Standard action

Tags: Projectile (90/270)

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The skeleton sniper makes a +8 ranged strike vs. Reflex with its longbow.

Hit: 1d6+4 damage.

Distant Shot

Standard action

Tags: Projectile (90/270)

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The skeleton sniper makes a +8 ranged strike vs. Armor with its longbow. The skeleton sniper reduces its longshot penalty with the strike by 4, which generally removes the penalty entirely.

Hit: 1d6+4 damage.

Longbow

Standard action

Tags: Projectile (90/270)

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The skeleton sniper makes a +7 ranged strike vs. Armor with its longbow.

Hit: 3d6+4 damage.

Stygian Leech

Level 5 Brute

Medium mortal

PIC

HP 36 IP 19

Defenses Armor 7 Brawn 9 Fort 8 Ment 4 Ref 7

Immune Prone

Movement 30 ft.; Climb (normal) Climb +10 Stealth +7

Senses Darkvision (120 ft.) Lifesense (120 ft.)

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Attributes 5, 2, 4, -6, 2, -2

Alignment Neutral

Accuracy +3; Brawling +5

Power 7; 0 ✨

Traits Beast Legless

Stygian Leech Lore

Nature DV 7: A stygian leech is a Medium worm-like creature that feeds on life energy. It uses its ability to crawl on walls and ceilings to drop on unsuspecting foes.

Nature DV 12: Stygian leeches instinctively avoid feeding on other stygian leeches, but will otherwise attempt to drain the life from any living creatures, regardless of danger. They can instinctively sense the location of any living creatures nearby. Their life-draining attacks can allow them to heal themselves.

Nature DV 17: Stygian leeches ignore non-living creatures entirely unless severely provoked. Some non-living creatures, such as intelligent undead, take advantage of this by gathering stygian leeches to guard their homes.

Stygian Leech Abilities

Leech Life

Standard action

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The stygian leech makes a +3 melee strike vs. Armor with its bite.

Hit: 1d8+7 damage.

Injury: If the target has blood, the stygian leech regains 1d10+3 damage hit points at the end of the round.