18.28 Skeletons
Skeletons Lore
Souls DV 0: Skeletons are the reanimated corpses of once-living creatures. They are the most basic form of animated undead, since they can be created from corpses that have been reduced to mere bones. Creating a skeleton is generally regarded as an evil act.
Souls DV 5: Skeletons retain none of the specific physical or magical abilities of the original creature. They are capable of using armor and weapons, and have a minimal degree of self-preservation, but they lack any understanding of tactics.
Skeletons are sometimes created naturally near areas of recent mass death, such as battlefields where the corpses were not removed.
Souls DV 15: Creating a skeleton from a corpse requires splintering the soul of the creature the corpse belonged to. The soul splinter created this way is used to give the skeleton its agency. This is painful for the dead creature in its afterlife. The more powerful the soul, the more powerful the corresponding skeleton.
Creating a skeleton requires a larger soul splinter than creating a zombie. This larger splinter compensates for the greater decay of the corpse and grants skeletons a slightly greater effective intelligence. However, skeletons still retain none of the original creature’s personality.
HP 12 IP 10
Defenses Armor 6 Brawn 5 Fort 4 Ment 4 Ref 6
Movement 30 ft.
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Attributes 3, 3, 0, -8, 0, 0 | Alignment Neutral evil |
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Accuracy +0; Brawling +2 | Power 3; 0 ✨ |
Traits Nonliving Simple-minded
Bones Abilities
| Claws |
Standard action |
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The bones makes a +0 melee strike vs. Armor with its claws.
Hit: 2d4+1 damage.
HP 15 IP 11
Defenses Armor 9 Brawn 6 Fort 6 Ment 5 Ref 5
Movement 30 ft.
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Attributes 3, 3, 0, -8, 0, 0 | Alignment Neutral evil |
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Accuracy +1; Brawling +2 | Power 4; 1 ✨ |
Equipment Leather lamellar, standard shield, spear
Traits Nonliving Simple-minded
Fallen Soldier Abilities
| Spear | Standard action |
Tags: Thrown (30/60)
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The fallen soldier makes a +1 strike vs. Armor with its spear.
Hit: 1d6+2 damage.
HP 14 IP 11
Defenses Armor 5 Brawn 5 Fort 4 Ment 5 Ref 6
Movement 30 ft.
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Attributes 3, 3, 0, -7, 2, 0 | Alignment Neutral evil |
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Accuracy +2; Brawling +3 | Power 4; 1 ✨ |
Equipment Leather lamellar, longbow
Traits Nonliving Simple-minded
Skeleton Archer Abilities
| Longbow | Standard action |
Tags: Projectile (90/270)
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The skeleton archer makes a +2 ranged strike vs. Armor with its longbow.
Hit: 1d6+2 damage.
HP 24 IP 15
Defenses Armor 11 Brawn 9 Fort 7 Ment 6 Ref 6
Movement 40 ft.
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Attributes 4, 4, 0, -7, 2, 0 | Alignment Neutral evil |
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Accuracy +3; Brawling +4 | Power 6; 2 ✨ |
Equipment Scale, standard shield, lance
Traits Nonliving Simple-minded
Bone Knight Lore
Souls DV 7: A bone knight is a fusion of horse and rider, reanimated as a single skeleton. The rider wields its lance as if mounted, but the two cannot be separated without death.
Bone Knight Abilities
| Lance |
Standard action |
Tags: Mounted
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The bone knight makes a +4 melee strike vs. Armor with its lance.
Hit: 1d6+3 damage.
| Rushdown |
Standard action |
Tags: Mounted
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The bone knight can move up to half its speed, then it makes a +4 melee strike vs. Armor with its lance.
Hit: 1d6+3 damage.
HP 34 IP 20
Defenses Armor 13 Brawn 10 Fort 9 Ment 8 Ref 9
Movement 30 ft.
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Attributes 5, 5, 0, -7, 2, 0 | Alignment Neutral evil |
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Accuracy +4; Brawling +6 | Power 8; 3 ✨ |
Equipment Scale, standard shield, battleaxe, javelin
Traits Nonliving Simple-minded
Fallen Hero Abilities
| Battleaxe |
Standard action |
Tags: Keen
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The fallen hero makes a +4 melee strike vs. Armor with its battleaxe.
Hit: 2d6+4 damage.
| Javelin |
Standard action |
Tags: Thrown (60/120)
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The fallen hero makes a +4 strike vs. Armor with its javelin.
Hit: 2d6+4 damage.
HP 42 IP 30
Defenses Armor 11 Brawn 11 Fort 9 Ment 10 Ref 12
Movement 30 ft.
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Attributes 4, 5, 0, -7, 5, 0 | Alignment Neutral evil |
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Accuracy +7; Brawling +7 | Power 9; 5 ✨ |
Equipment Leather lamellar, longbow
Traits Nonliving Simple-minded
Skeleton Sniper Abilities
| Armorpiercer | Standard action |
Tags: Projectile (90/270)
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The skeleton sniper makes a +8 ranged strike vs. Reflex with its longbow.
Hit: 1d6+4 damage.
| Distant Shot | Standard action |
Tags: Projectile (90/270)
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The skeleton sniper makes a +8 ranged strike vs. Armor with its longbow. The skeleton sniper reduces its longshot penalty with the strike by 4, which generally removes the penalty entirely.
Hit: 1d6+4 damage.
| Longbow | Standard action |
Tags: Projectile (90/270)
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The skeleton sniper makes a +7 ranged strike vs. Armor with its longbow.
Hit: 3d6+4 damage.
HP 36 IP 19
Defenses Armor 7 Brawn 9 Fort 8 Ment 4 Ref 7
Immune Prone
Movement 30 ft.; Climb (normal) Climb +10 Stealth +7
Senses Darkvision (120 ft.) Lifesense (120 ft.)
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Attributes 5, 2, 4, -6, 2, -2 | Alignment Neutral |
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Accuracy +3; Brawling +5 | Power 7; 0 ✨ |
Stygian Leech Lore
Nature DV 7: A stygian leech is a Medium worm-like creature that feeds on life energy. It uses its ability to crawl on walls and ceilings to drop on unsuspecting foes.
Nature DV 12: Stygian leeches instinctively avoid feeding on other stygian leeches, but will otherwise attempt to drain the life from any living creatures, regardless of danger. They can instinctively sense the location of any living creatures nearby. Their life-draining attacks can allow them to heal themselves.
Nature DV 17: Stygian leeches ignore non-living creatures entirely unless severely provoked. Some non-living creatures, such as intelligent undead, take advantage of this by gathering stygian leeches to guard their homes.
Stygian Leech Abilities
| Leech Life | Standard action |
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The stygian leech makes a +3 melee strike vs. Armor with its bite.
Hit: 1d8+7 damage.
Injury: If the target has blood, the stygian leech regains 1d10+3 damage hit points at the end of the round.