D.5 Dragon
Ancient dragons are magical creatures of immense power and wisdom, and are far more powerful than any ordinary character of the same level. However, young dragons can be played as characters, though their unique abilities do pose unique challenges.
Creature Type: Unlike most other playable species, a dragon is a dragon instead of a humanoid.
Size: Small. This gives a dragon a 20 foot base speed and a +1 bonus to their Reflex defense, among other effects (see Size Categories).
Attributes: -1 Strength, +1 to any of Constitution, Intelligence, or Willpower.
Special Abilities:
- Dragon Archetype: Dragons only gain two class archetypes instead of three. Instead, they treat the Dragon archetype as one of their archetypes, and they gain ranks in it just like they gain ranks in class archetypes.
- Draconic Senses: Dragons have darkvision with a 60 foot range, allowing them to see in complete darkness (see Darkvision). In addition, dragons gain low-light vision, allowing them to see clearly in dim illumination (see Low-light Vision).
- Draconic Scales: Dragons gain a +2 bonus to their Armor defense.
- Draconic Weapons: Dragons have a bite natural weapon and two claw natural weapons. For details, see Natural Weapons.
- Draconic Wings: Dragons have scaly wings that sprout from their backs. These wings grant them an average glide speed (see Aerial Movement).
- Dragon Type: Each dragon has a single type from among the dragon types on Table D.1: Dragon Species Types. They are immune to attacks with their associated ability tag.
- Limited Equipment: A dragon’s claws are not able to effectively wield shields or manufactured weapons, but can still use ordinary objects and implements. They can wear armor, but it is treated as barding instead of normal armor, reducing its effectiveness (see Barding).
- Quadrupedal: A dragon is quadrupedal, which gives it a +10 foot bonus to its speed.
Automatic Languages: Common, Draconic, any one common language.
| Dragon | Tag | Breath Weapon |
| Black | Medium (30 ft.), 5 ft. wide line |
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| Blue | Medium (30 ft.), 5 ft. wide line |
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| Brass | Medium (30 ft.), 5 ft. wide line |
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| Bronze | Medium (30 ft.), 5 ft. wide line |
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| Copper | Medium (30 ft.), 5 ft. wide line |
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| Gold | Small (15 ft.) cone |
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| Green | Small (15 ft.) cone |
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| Red | Small (15 ft.) cone |
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| Silver | Small (15 ft.) cone |
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| White | Small (15 ft.) cone |
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D.5.1 Dragon Archetype
Rank 1 – Dragon Breath ✨
| Dragon Breath | Standard action |
Cost: You briefly can’t use this ability again.
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This ability’s tag depends on your dragon type (see Dragon Types, above). Make an attack vs. Reflex against everything in the area defined by your dragon type.
Hit: 1d10 damage + half power.
Miss: Half damage.
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Rank 2: The damage increases to 1d8 damage + power.
Rank 3: The area increases. A line breath weapon becomes a Large (60 ft.), 10 ft. wide line. A cone breath weapon becomes a Medium (30 ft.) cone.
Rank 4: The damage increases to 1d6 damage per 2 power.
Rank 5: The damage increases to 1d6 damage plus 1d6 per 2 power.
Rank 6: The damage increases to 1d8 damage plus 1d8 per 2 power.
Rank 7: The damage increases to 1d10 damage plus 1d10 per 2 power, and the area increases. A line breath weapon becomes a Gargantuan (120 ft.), 15 ft. wide line. A cone breath weapon becomes a Large (60 ft.) cone.
Rank 2 – Draconic Power
You add half your Strength to your magical power. In addition, you add half your Willpower to your mundane power.
Rank 3 – Draconic Bulk
Your size category increases to Medium. This increases your base speed to 30 feet. You reduce your Dexterity by 1 and increase your Strength by 2. In addition, you gain a +1 bonus to your Armor defense.
Rank 4 – Draconic Flight ✨
Your wings grow larger, granting you a limited ability to fly. You gain an average fly speed with a maximum height of 10 feet (see Flight). As a free action, you can increase your fatigue level by one to ignore this height limit this turn.
Rank 5 – Draconic Mind
You gain a +1 bonus to your Intelligence, Perception, or Willpower. If your Constitution is higher than your chosen attribute before applying this bonus, the bonus increases to +2.
Rank 6 – Draconic Bulk+
Your size category increases to Large. This increases your base speed to 40 feet. Your attribute modifiers to Dexterity and Strength increase to -2 and +3 respectively, and you gain a +1 bonus to your Constitution. You also gain a tail slam natural weapon. It deals 1d8 damage and has the Impact weapon tag (see Weapon Tags).
Rank 7 – Draconic Flight+ ✨
The height limit of your flight increases to 60 feet.
Rank 7 – Draconic Hoard ✨
You draw power from your accumulated wealth. Your hoard must be owned exclusively by you, and you must know its location at all times. Only wealth items that consist of gold, gems, and similar objects of intrinsic mundane value contribute to your hoard’s effects, though you may have other items in your hoard. For each rank 7 wealth item in your hoard, you gain a +1 enhancement bonus to your Constitution, to a maximum of +5. Fr each rank 8 wealth item in your hoard, you gain an additional attunement point, to a maximum of 3.
D.5.2 Base Class Effects
If you choose dragon as your base class, you gain the following benefits.
| Level | Rank | Durability | Bonus1 | Special |
| 1 | 1 | +0 | +0 | — |
| 2 | 1 | +1 | +1 | — |
| 3 | 1 | +2 | +1 | +1 to two attributes |
| 4 | 2 | +2 | +2 | HP: 2x durability |
| 5 | 2 | +3 | +2 | — |
| 6 | 2 | +4 | +3 | — |
| 7 | 3 | +4 | +3 | HP: 3x durability |
| 8 | 3 | +5 | +4 | — |
| 9 | 3 | +6 | +4 | +1 to two attributes |
| 10 | 4 | +6 | +5 | HP: 4x durability |
| 11 | 4 | +7 | +5 | — |
| 12 | 4 | +8 | +6 | — |
| 13 | 5 | +8 | +6 | HP: 6x durability |
| 14 | 5 | +9 | +7 | — |
| 15 | 5 | +10 | +7 | +1 to two attributes |
| 16 | 6 | +10 | +8 | HP: 8x durability |
| 17 | 6 | +11 | +8 | — |
| 18 | 6 | +12 | +9 | — |
| 19 | 7 | +12 | +9 | HP: 10x durability |
| 20 | 7 | +13 | +10 | — |
| 21 | 7 | +14 | +10 | +2 to two attributes |
Defenses
You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses.
Resources
- Attunement points: 5 (see Attunement Points).
- Fatigue tolerance: 3 + your Constitution (see Fatigue).
- Insight points: 1 + your Intelligence (see Insight Points).
- Trained skills: 4 from among your class skills, plus additional trained skills equal to your Intelligence if it is positive (see Skills).
Weapon Proficiencies
You are not proficient with any manufactured weapons, even simple weapons. You are still proficient with your natural weapons.
Armor Proficiencies
You are proficient with light armor.
Starting Items and Equipment
You can start with the following items and equipment:
- Buff leather
- Two potions of healing
- A vial of alchemist’s fire
- A standard adventuring kit (see Standard Adventuring Kit).
- A rank 0 wealth item (1 gp)
Class Skills
You have the following class skills:
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Strength: Climb, Swim.
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Dexterity: Balance, Stealth.
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Constitution: Endurance.
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Intelligence: Craft, Deduction, Knowledge (arcana, items), Medicine.
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Perception: Awareness, Creature Handling, Deception, Persuasion, Social Insight, Survival.
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Other: Intimidate.