D.5 Dragon

Ancient dragons are magical creatures of immense power and wisdom, and are far more powerful than any ordinary character of the same level. However, young dragons can be played as characters, though their unique abilities do pose unique challenges.

Creature Type: Unlike most other playable species, a dragon is a dragon instead of a humanoid.

Size: Small. This gives a dragon a 20 foot base speed and a +1 bonus to their Reflex defense, among other effects (see Size Categories).

Attributes: -1 Strength, +1 to any of Constitution, Intelligence, or Willpower.

Special Abilities:

Automatic Languages: Common, Draconic, any one common language.

Table D.1:Dragon Species Types
Dragon

Tag

Breath Weapon

Black

Acid

Medium (30 ft.), 5 ft. wide line

Blue

Electricity

Medium (30 ft.), 5 ft. wide line

Brass

Fire

Medium (30 ft.), 5 ft. wide line

Bronze

Electricity

Medium (30 ft.), 5 ft. wide line

Copper

Acid

Medium (30 ft.), 5 ft. wide line

Gold

Fire

Small (15 ft.) cone

Green

Acid

Small (15 ft.) cone

Red

Fire

Small (15 ft.) cone

Silver

Cold

Small (15 ft.) cone

White

Cold

Small (15 ft.) cone

D.5.1 Dragon Archetype

Rank 1 – Dragon Breath ✨

Dragon Breath

Standard action

Cost: You briefly can’t use this ability again.

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This ability’s tag depends on your dragon type (see Dragon Types, above). Make an attack vs. Reflex against everything in the area defined by your dragon type.

Hit: 1d10 damage + half power.

Miss: Half damage.

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Rank 2: The damage increases to 1d8 damage + power.

Rank 3: The area increases. A line breath weapon becomes a Large (60 ft.), 10 ft. wide line. A cone breath weapon becomes a Medium (30 ft.) cone.

Rank 4: The damage increases to 1d6 damage per 2 power.

Rank 5: The damage increases to 1d6 damage plus 1d6 per 2 power.

Rank 6: The damage increases to 1d8 damage plus 1d8 per 2 power.

Rank 7: The damage increases to 1d10 damage plus 1d10 per 2 power, and the area increases. A line breath weapon becomes a Gargantuan (120 ft.), 15 ft. wide line. A cone breath weapon becomes a Large (60 ft.) cone.

Rank 2 – Draconic Power

You add half your Strength to your magical power. In addition, you add half your Willpower to your mundane power.

Rank 3 – Draconic Bulk

Your size category increases to Medium. This increases your base speed to 30 feet. You reduce your Dexterity by 1 and increase your Strength by 2. In addition, you gain a +1 bonus to your Armor defense.

Rank 4 – Draconic Flight ✨

Your wings grow larger, granting you a limited ability to fly. You gain an average fly speed with a maximum height of 10 feet (see Flight). As a free action, you can increase your fatigue level by one to ignore this height limit this turn.

Rank 5 – Draconic Mind

You gain a +1 bonus to your Intelligence, Perception, or Willpower. If your Constitution is higher than your chosen attribute before applying this bonus, the bonus increases to +2.

Rank 6 – Draconic Bulk+

Your size category increases to Large. This increases your base speed to 40 feet. Your attribute modifiers to Dexterity and Strength increase to -2 and +3 respectively, and you gain a +1 bonus to your Constitution. You also gain a tail slam natural weapon. It deals 1d8 damage and has the Impact weapon tag (see Weapon Tags).

Rank 7 – Draconic Flight+ ✨

The height limit of your flight increases to 60 feet.

Rank 7 – Draconic Hoard ✨

You draw power from your accumulated wealth. Your hoard must be owned exclusively by you, and you must know its location at all times. Only wealth items that consist of gold, gems, and similar objects of intrinsic mundane value contribute to your hoard’s effects, though you may have other items in your hoard. For each rank 7 wealth item in your hoard, you gain a +1 enhancement bonus to your Constitution, to a maximum of +5. Fr each rank 8 wealth item in your hoard, you gain an additional attunement point, to a maximum of 3.

D.5.2 Base Class Effects

If you choose dragon as your base class, you gain the following benefits.

Level Rank Durability Bonus1

Special

1 1 +0 +0

2 1 +1 +1

3 1 +2 +1

+1 to two attributes

4 2 +2 +2

HP: 2x durability

5 2 +3 +2

6 2 +4 +3

7 3 +4 +3

HP: 3x durability

8 3 +5 +4

9 3 +6 +4

+1 to two attributes

10 4 +6 +5

HP: 4x durability

11 4 +7 +5

12 4 +8 +6

13 5 +8 +6

HP: 6x durability

14 5 +9 +7

15 5 +10 +7

+1 to two attributes

16 6 +10 +8

HP: 8x durability

17 6 +11 +8

18 6 +12 +9

19 7 +12 +9

HP: 10x durability

20 7 +13 +10

21 7 +14 +10

+2 to two attributes

1. This bonus applies to your accuracy, magical ✨ power, mundane power, trained skills, and defenses.  
Defenses

You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses.

Resources
Weapon Proficiencies

You are not proficient with any manufactured weapons, even simple weapons. You are still proficient with your natural weapons.

Armor Proficiencies

You are proficient with light armor.

Starting Items and Equipment

You can start with the following items and equipment:

Class Skills

You have the following class skills: