D.15 Tiefling
Tieflings are humanoid creatures descended from fiends. They inherit a tendency towards evil from their ancestors, and are therefore viewed with great suspicion by most civilized societies. Good-aligned tieflings exist, but they may have difficulty using their natural talents for subterfuge and deceit for noble ends, and they often struggle with hidden vices.
Size: Medium.
Attributes: No change.
Special Abilities:
- Darkvision: Tieflings have darkvision with a 60 foot range, allowing them to see in complete darkness (see Darkvision).
- Demonic Prejudice: Most people have negative associations with tieflings thanks to the malign influence that demons have on the world. Tieflings have an Opposition relationship with most people that they meet, which influences people’s behavior and makes Persuasion checks harder (see Persuasion). People in some locations, such as the Abyss, do not have this attitude.
- Hellfire Tolerance: Tieflings are impervious (+4 defenses) to Fire attacks.
- Infernal Presence: Tieflings gain a +2 bonus to the Deception and Intimidate skills.
- Tiefling Archetype: You may choose three class archetypes, as normal. However, you may choose the Tiefling archetype in place of one of your class archetypes. If you do, you gain ranks in it just like you gain ranks in class archetypes. You cannot choose tiefling as your base class.
Automatic Languages: Abyssal, Common, any one common language.
D.15.1 Tiefling Archetype
Rank 1 – Abyssal Hop ✨
| Abyssal Hop ✨ | Standard action |
Tags: Fire
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You teleport horizontally into an unoccupied location within Short (30 ft.) range on a stable surface that can support your weight. If the destination is invalid, this spell fails with no effect. In addition, make an attack vs. Reflex against each enemy adjacent to your location after you arrive.
Hit: 1d4 damage + half power.
Miss: Half damage.
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Rank 2: The damage increases to 1d6 damage + half power.
Rank 3: The damage increases to 1d10 damage + half power.
Rank 4: The damage increases to 1d8 damage + power.
Rank 5: The damage increases to 1d6 damage per 2 power.
Rank 6: The damage increases to 1d6 damage plus 1d6 per 2 power.
Rank 7: The damage increases to 1d8 damage plus 1d8 per 2 power.
Rank 2 – Infernal Ancestry ✨
You deepen your connection to a particular aspect of your demonic ancestry. Choose one of the following infernal ancestries: hellfire conduit, tempting allure, or unholy might. You gain a benefit based on your chosen ancestry.
- Hellfire Conduit: You gain a +1 bonus to your magical power. In addition, when you use your abyssal hop ability, it deals damage to each enemy in a Small (15 ft.) radius from your arrival location.
- Tempting Allure: You gain a +2 bonus to the Deception, Disguise, and Persuasion skills.
- Unholy Might: You gain two claw natural weapons and one bite natural weapon (see Natural Weapons). In addition, you gain a +1 bonus to your mundane power.
Rank 3 – Abysswalker ✨
Once per turn, you can teleport horizontally instead of moving using your walk speed. Teleporting a given distance costs movement equal to twice that distance. If this teleportation fails for any reason, you still expend that movement.
Rank 4 – Infernal Ancestry+ ✨
The benefits of your infernal ancestry ability improve.
- Hellfire Conduit: If your abyssal hop ability also hits a target’s Fortitude defense, you can repeat the attack against that target at the start of your next turn.
- Tempting Allure: You can charm creatures.
Charming Temptation ✨
Standard action _______________________________________________________________________________________________________________________________________________________________________________________________________________
Make an attack vs. Mental against a humanoid creature within Medium (60 ft.) range. You take a -10 penalty to accuracy with this attack against creatures that have made an attack or been attacked since the start of your last turn.
Hit: The target is charmed (friendly with charmer) by you until it takes a long rest. Any act by you or by creatures that appear to be your allies that threatens or harms the charmed person breaks the effect. Harming the target is not limited to dealing it damage, but also includes causing it significant subjective discomfort. An observant target may interpret overt threats to its allies as a threat to itself.
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The attack’s accuracy increases by +2 for each rank beyond 4.
- Unholy Might: When you use your abyssal hop ability as a standard action, you can also make a mundane strike at your destination.
Rank 5 – Infernal Resilience
You gain a +1 bonus to your Fortitude, Reflex, and Mental defenses.
Rank 6 – Abysswalker+ ✨
Teleporting a given distance only costs movement equal to that distance. In addition, you can teleport in this way any number of times per turn.
Rank 7 – Infernal Ancestry++ ✨
The benefits of your infernal ancestry ability reach their peak.
- Hellfire Conduit: The magical power bonus increases to +2. In addition, your abyssal hop ability also affects enemies in a Small (15 ft.) radius from your starting point. Creatures in both areas are still only affected by the ability once.
- Tempting Allure: The skill bonuses from your infernal ancestry ability increase to +4.
- Unholy Might: The mundane power bonus increases to +2. In addition, the damage dealt by the strike after you use abyssal hop is doubled.