18.16 Goblins

Goblins Lore

Local DV 5: Goblins are small, green-skinned humanoid creatures. They are generally cowardly and selfish. It’s rare to see a goblin alone. They tend to gather into small groups of scavengers that try to take what’s left after stronger creatures fight. However, if they believe they have an advantage in combat, they can be terrifyingly aggressive.

Local DV 10: Goblins are easy to bully, and they love brute strength. However, they are naturally disloyal, so they can easily abandon their alleged leader if they perceive weakness or just think they can do better elsewhere. Only ceatures that are both strong and unintelligent, like ogres and trolls, are typically accompanied by goblin minions.

Goblin Skirmisher

Level 1 Skirmisher

Medium natural humanoid

HP 12 IP 10

Defenses Armor 7 Brawn 2 Fort 3 Ment 2 Ref 7

Movement 30 ft.

Senses Awareness +5

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Attributes -1, 4, 0, -2, 2, -2

Alignment Chaotic evil

Accuracy +1; Brawling +0

Power -1; -2 ✨

Equipment Buff leather, buckler, spear

Goblin Skirmisher Abilities

Charge

Standard action

Tags: Thrown (30/60)

Cost: Your available movement, if any, is reduced to zero.

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The goblin skirmisher moves up to its speed in a single straight line without reducing its available movement. At the end of this movement, it can make a +1 strike vs. Armor with its spear.

Hit: 1d6-1 damage.

Spear

Standard action

Tags: Thrown (30/60)

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The goblin skirmisher makes a +1 strike vs. Armor with its spear.

Hit: 1d6-1 damage.

Wolf Rider

Level 3 Skirmisher

Medium natural humanoid

PIC

HP 14 IP 11

Defenses Armor 8 Brawn 3 Fort 4 Ment 3 Ref 8

Movement 30 ft.; Ride +8

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Attributes -1, 4, 0, -2, 2, -2

Alignment Chaotic evil

Accuracy +2; Brawling +1

Power 0; -1 ✨

Equipment Buff leather, buckler, lance, spear

Wolf Rider Abilities

Lance

Standard action

Tags: Mounted

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The wolf rider makes a +2 melee strike vs. Armor with its lance.

Hit: 1d6 damage.

Spear

Standard action

Tags: Thrown (30/60)

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The wolf rider makes a +2 strike vs. Armor with its spear.

Hit: 1d6 damage.

Goblin Shaman

Level 1 Skirmisher

Medium natural humanoid

HP 12 IP 10

Defenses Armor 7 Brawn 2 Fort 3 Ment 4 Ref 7

Movement 30 ft.

Senses Awareness +5

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Attributes -1, 3, 0, -2, 2, 3

Alignment Chaotic evil

Accuracy +1; Brawling +0

Power -1; 3 ✨

Equipment Buff leather, standard shield, spear

Goblin Shaman Abilities

Consecrated Strike

Standard action

Tags: Thrown (30/60)

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The goblin shaman makes a +1 strike vs. Armor with its spear.

Hit: 1d6+1 damage.

Word of Power

Standard action

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The goblin shaman makes a +1 attack vs. Mental against all enemies in a Small (15 ft.) radius from itself. Then, it is briefly empowered (+1 damage).

Hit: The target is briefly deafened (20% verbal spell failure). If it is injured, it is also deafened as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.