18.19 Ichor-Tainted
Ichor-Tainted Lore
Nature DV 8: The dreadful magical liquid known as ichor has no known origin. All is known is that it can corrupt creatures who contact it. Creatures who become tainted in this way recklessly attack anything they encounter, making them extremely dangerous.
Nature DV 13: Ichor-tainted creatures have had their internal organs restructured in unnatural ways, making them difficult to dispatch quickly. When the ichor spreads, as it often does during a fight, it inhibits healing as it tries to corrupt its new host.
Nature DV 18: Only animals can be fully transformed by ichor. Other creatures suffer temporary effects at worst. The biological structure of transformed animals bears some resemblance to aberrations. Some scholars theorize that this means the ichor originated from the Eternal Void, while others think it is a mere imitation.
|
HP 183 IP 137 | Types: animal |
Defenses Armor 8 Brawn 10 Fort 10 Ment 6 Ref 8
Movement 30 ft.; Jump 20 Athletics +12
Senses Scent Awareness +8
Other skills Endurance +13 Survival +8
_______________________________________________________________________________________________________
|
Attributes 6, 2, 7, -8, 2, -2 | Alignment Neutral |
|
Accuracy +4; Brawling +6 | Power 11; 3 ✨ |
Traits Quadrupedal
Ichor Black Bear Abilities
| Bite |
Elite action |
Tags: Versatile Stance
_______________________________________________________________________________________________________
The ichor black bear makes a +4 melee strike vs. Armor with its bite.
Hit: 2d8+11 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Claws |
Standard action |
_______________________________________________________________________________________________________
The ichor black bear makes a +6 melee strike vs. Armor with its claws.
Hit: 4d4+5 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Elite Cleanse | Triggered |
_______________________________________________________________________________________________________
At the end of its turn, the ichor black bear rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.
Injury: The target becomes unable to regain hit points as a condition.
|
HP 210 IP 157 | Types: animal |
Defenses Armor 8 Brawn 12 Fort 12 Ment 8 Ref 7
Movement 40 ft.; Jump 25 Athletics +14
Senses Scent Awareness +9
Other skills Endurance +15 Survival +9
_______________________________________________________________________________________________________
|
Attributes 7, 1, 8, -8, 2, 1 | Alignment Neutral |
|
Accuracy +5; Brawling +8 | Power 13; 7 ✨ |
Traits Quadrupedal
Ichor Brown Bear Abilities
| Bite |
Elite action |
Tags: Versatile Stance
_______________________________________________________________________________________________________
The ichor brown bear makes a +5 melee strike vs. Armor with its bite.
Hit: 2d8+13 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Claws |
Standard action |
_______________________________________________________________________________________________________
The ichor brown bear makes a +7 melee strike vs. Armor with its claws.
Hit: 4d4+6 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Elite Cleanse | Triggered |
_______________________________________________________________________________________________________
At the end of its turn, the ichor brown bear rolls 1d10. On an 7 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.
Injury: The target becomes unable to regain hit points as a condition.
|
HP 37 IP 20 | Types: animal |
Defenses Armor 9 Brawn 8 Fort 7 Ment 6 Ref 9
Movement 30 ft.
Senses Awareness +10
Other skills Survival +10
_______________________________________________________________________________________________________
|
Attributes 4, 5, 3, -8, 4, 0 | Alignment Neutral |
|
Accuracy +5; Brawling +5 | Power 7; 3 ✨ |
Traits Quadrupedal
Ichor Wolf Abilities
| Crush the Fallen | Standard action |
Tags: Versatile Stance
_______________________________________________________________________________________________________
The ichor wolf makes a +7 melee strike vs. Armor with its bite. If the target is prone (half speed, -2 Armor and Ref), the strike deals 3 extra damage.
Hit: 1d8+10 damage.
Injury: The target becomes unable to regain hit points as a condition.
| Knockdown |
Standard action |
Tags: Versatile Stance
_______________________________________________________________________________________________________
The ichor wolf makes a +7 melee strike vs. Armor with its bite.
Hit: 1d8+7 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the ichor wolf.
Injury: The target becomes unable to regain hit points as a condition.