18.16 Goblins
Goblins Lore
Local DV 5: Goblins are small, green-skinned humanoid creatures. They are generally cowardly and selfish. It’s rare to see a goblin alone. They tend to gather into small groups of scavengers that try to take what’s left after stronger creatures fight. However, if they believe they have an advantage in combat, they can be terrifyingly aggressive.
Local DV 10: Goblins are easy to bully, and they love brute strength. However, they are naturally disloyal, so they can easily abandon their alleged leader if they perceive weakness or just think they can do better elsewhere. Only ceatures that are both strong and unintelligent, like ogres and trolls, are typically accompanied by goblin minions.
HP 12 IP 10
Defenses Armor 7 Brawn 2 Fort 3 Ment 2 Ref 7
Movement 30 ft.
Senses Awareness +5
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Attributes -1, 4, 0, -2, 2, -2 | Alignment Chaotic evil |
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Accuracy +1; Brawling +0 | Power -1; -2 ✨ |
Equipment Buff leather, buckler, spear
Goblin Skirmisher Abilities
| Charge | Standard action |
Tags: Thrown (30/60)
Cost: Your available movement, if any, is reduced to zero.
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The goblin skirmisher moves up to its speed in a single straight line without reducing its available movement. At the end of this movement, it can make a +1 strike vs. Armor with its spear.
Hit: 1d6-1 damage.
| Spear | Standard action |
Tags: Thrown (30/60)
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The goblin skirmisher makes a +1 strike vs. Armor with its spear.
Hit: 1d6-1 damage.
HP 14 IP 11
Defenses Armor 8 Brawn 3 Fort 4 Ment 3 Ref 8
Movement 30 ft.; Ride +8
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Attributes -1, 4, 0, -2, 2, -2 | Alignment Chaotic evil |
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Accuracy +2; Brawling +1 | Power 0; -1 ✨ |
Equipment Buff leather, buckler, lance, spear
Wolf Rider Abilities
| Lance |
Standard action |
Tags: Mounted
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The wolf rider makes a +2 melee strike vs. Armor with its lance.
Hit: 1d6 damage.
| Spear | Standard action |
Tags: Thrown (30/60)
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The wolf rider makes a +2 strike vs. Armor with its spear.
Hit: 1d6 damage.
HP 12 IP 10
Defenses Armor 7 Brawn 2 Fort 3 Ment 4 Ref 7
Movement 30 ft.
Senses Awareness +5
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Attributes -1, 3, 0, -2, 2, 3 | Alignment Chaotic evil |
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Accuracy +1; Brawling +0 | Power -1; 3 ✨ |
Equipment Buff leather, standard shield, spear
Goblin Shaman Abilities
| Consecrated Strike ✨ | Standard action |
Tags: Thrown (30/60)
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The goblin shaman makes a +1 strike vs. Armor with its spear.
Hit: 1d6+1 damage.
| Word of Power ✨ | Standard action |
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The goblin shaman makes a +1 attack vs. Mental against all enemies in a Small (15 ft.) radius from itself. Then, it is briefly empowered (+1 damage).
Hit: The target is briefly deafened (20% verbal spell failure). If it is injured, it is also deafened as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.