18.17 Golems

Mining Golem

Level 5 Brute

Medium artificial construct

HP 34 IP 18

Defenses Armor 6 Brawn 7 Fort 6 Ref 6

Movement 30 ft.

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Attributes 5, 3, 3, —, 2, —

Alignment Lawful neutral

Accuracy +3; Brawling +5

Power 7; 2 ✨

Equipment Pick

Traits Bloodless Immortal Mindless Nonliving Soulless Static

Mining Golem Abilities

Ground Slam

Standard action

Tags: Earth, Keen

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The mining golem makes a +2 melee strike vs. Armor with its pick.

Hit: 1d8+7 damage.

Pick

Standard action

Tags: Keen

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The mining golem makes a +3 melee strike vs. Armor with its pick.

Hit: 1d8+7 damage.

Mithral Golem

Level 14 Skirmisher – Elite

Medium artificial construct

HP 246 IP 123

Defenses Armor 19 Brawn 16 Fort 13 Ref 19

Movement 30 ft.

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Attributes 6, 10, 1, —, 6, —

Alignment Lawful neutral

Accuracy +10; Brawling +10

Power 15; 13 ✨

Traits Bloodless Immortal Mindless Nonliving Soulless Static

Mithral Golem Abilities

Building Storm

Elite action

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If the mithral golem hit with a strike during your last turn, it is briefly primed (always explode).

Flash Sweep

Elite action

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The mithral golem can move in a straight line up to its speed. During this movement, it moves too quickly to be seen, making it invisible. While still invisible, it can make a +10 melee strike vs. Armor with its fists. The strike targets all enemies adjacent to it at any point during its movement. After making the strike, it becomes visible at its destination.

Hit: 4d6+7 damage.

Faster Than Sight

Standard action

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The mithral golem makes two melee strikes. If either strike hits and its attack result also hits the target’s Reflex defense, the target briefly treats the mithral golem as invisible.

Hit: 2d6+7 damage.

Fists

Standard action

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The mithral golem makes a +10 melee strike vs. Armor with its fists.

Hit: 6d6+14 damage.

Whirlwind

Standard action

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The mithral golem makes a +10 melee strike vs. Armor with its fists. The strike targets all enemies adjacent to it.

Hit: 4d6+14 damage.

Elite Cleanse

Triggered

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At the end of its turn, the mithral golem rolls 1d10. On an 6 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Adamantine Golem

Level 17 Warrior – Elite

Medium artificial construct

HP 678 IP 225

Defenses Armor 14 Brawn 19 Fort 21 Ref 13

Movement 30 ft.

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Attributes 10, -2, 12, —, 6, —

Alignment Lawful neutral

Accuracy +11; Brawling +13

Power 20; 10 ✨

Traits Bloodless Immortal Mindless Nonliving Soulless Static

Adamantine Golem Abilities

Indestructible: The adamantine golem reduces all damage it takes by 10. This can reduce incoming damage to 0. In addition, it takes no additional damage from critical hits. Non-damaging effects from critical hits still function normally.

Unstoppable: The adamantine golem is unaffected by difficult terrain and is immune to being slowed (-10 speed, -2 Armor and Ref).

Brace for Impact

Elite action

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You briefly are braced (+2 defenses) and take half damage from all sources.

Fortifying Force

Elite action

Tags: Impact

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The adamantine golem makes a +12 melee strike vs. Armor with its fists. After making the strike, it is briefly fortified (+2 Brawn, Fort, Ment).

Hit: 4d6+20 damage.

Sinews of Steel

Elite action

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The adamantine golem is briefly steeled (crits deal less damage) and empowered (+6 damage).

Fists

Standard action

Tags: Impact

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The adamantine golem makes a +11 melee strike vs. Armor with its fists.

Hit: 10d6+20 damage.

Steady Slam

Standard action

Tags: Impact

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The adamantine golem makes a +14 melee strike vs. Armor with its fists. You cannot get a critical hit with this strike.

Hit: 4d6+20 damage.

Elite Cleanse

Triggered

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At the end of its turn, the adamantine golem rolls 1d10. On an 6 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Voidstar Golem

Level 20 Warrior – Elite

Medium artificial construct

HP 840 IP 279

Defenses Armor 19 Brawn 23 Fort 23 Ref 18

Movement 30 ft.; Burrow (average)

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Attributes 13, 2, 10, —, 6, —

Alignment Lawful neutral

Accuracy +13; Brawling +16

Power 25; 22 ✨

Traits Bloodless Immortal Mindless Nonliving Soulless Static

Voidstar Golem Abilities

Crushing Gravity: All other creatures move at half speed while within a Medium (30 ft.) radius emanation of the voidstar golem. This does not affect creatures who are moving in a straight line directly towards the voidstar golem. This is a Earth effect.

Denser Than Steel: The voidstar golem can use its burrow ability to pass through solid metal and stone without reducing its speed.

Earthquake

Elite action

Tags: Earth

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The earth shakes in a Large (60 ft.) radius zone from the voidstar golem’s location. The voidstar golem makes a +13 attack vs. Reflex and Brawn against everything in the area that is grounded. At the start of its next turn, this effect repeats in the same area.

Hit: 11d6 damage, and the target falls prone (half speed, -2 Armor and Ref).

Miss: Half damage.

Gravity Well

Elite action

Tags: Earth, Sustain (attunable, minor)

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The voidstar golem creates an area of intense gravity in a Medium (30 ft.) radius zone within Medium (60 ft.) range. When it uses this ability, and during each of the voidstar golem’s subsequent actions, it makes a +13 attack vs. Brawn against all enemies in the area.

Hit: The target is briefly slowed (-10 speed, -2 Armor and Ref).

Mighty Earthspike

Elite action

Tags: Earth, Manifestation

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The voidstar golem makes a +13 attack vs. Armor and Reflex against one creature in Short (30 ft.) range.

Hit: 27d6 damage.

Swallowed by Earth

Elite action

Tags: Earth

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The voidstar golem makes a +13 attack vs. Reflex and Brawn against all Large or smaller grounded enemies in a Small (15 ft.) radius in Short (30 ft.) range.

Hit: 12d6 damage, and the target is briefly slowed (-10 speed, -2 Armor and Ref).

Injury: If the target was already slowed by this ability, it is also swallowed by the earth as a condition. While it is swallowed by the earth, it does not have line of sight or line of effect to any creature other than itself. During each of the voidstar golem’s subsequent actions, it takes 12d6 damage as the earth grinds it into paste.

The target can remove this condition by making a difficulty value 12 Strength check as a standard action. If the earth or stone it is swallowed by is destroyed or otherwise rendered unable to contain the creature, this ability is dismissed. When this effect ends, the target reappears in the closest unoccupied space to where it was swallowed by the earth. Some effects such as teleportation can also remove the target from the fissure, which also ends the condition.

Critical hit: All instances of damage are doubled, not just the initial damage.

Miss: Half damage.

Boneshatter

Standard action

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The voidstar golem makes a +13 melee strike vs. Armor with its fists.

Hit: 12d6+12 damage.

Injury: If the attack result hits the target’s Fortitude defense, it immediately takes the damage from the strike again.

Chokeslam

Standard action

Tags: Brawling, Physical

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The voidstar golem makes a +16 attack vs. Brawn against one creature it touches.

Hit: 13d10 damage, and the target falls prone (half speed, -2 Armor and Ref).

Injury: The target is briefly unable to stand.

Fists

Standard action

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The voidstar golem makes a +13 melee strike vs. Armor with its fists.

Hit: 12d6+37 damage.

Elite Cleanse

Triggered

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At the end of its turn, the voidstar golem rolls 1d10. On an 6 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Griffon

Level 5 Skirmisher – Elite

Large natural beast

PIC

HP 72 IP 36

Defenses Armor 10 Brawn 10 Fort 8 Ment 8 Ref 9

Movement 40 ft.; Fly (average, 60 ft. limit) Jump 35 Jump +10

Senses Low-light Vision Awareness +7

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Attributes 5, 5, 2, -5, 2, 2

Alignment Neutral

Accuracy +3; Brawling +5

Power 9; 6 ✨

Traits Quadrupedal

Griffon Lore

Nature DV 7: Griffons are powerful, majestic creatures with characteristics of both lions and eagles. A pair of broad, golden wings emerge from the creatures back that can span 25 feet or more. In battle, they pounce on their foes like a lion.

Nature DV 12: From nose to tail, an adult griffon can measure as much as 8 feet. Griffons cannot speak, but they understand Common.

Griffon Abilities

Bloodletting Claws

Elite action

Tags: Blood

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The griffon makes a +3 melee strike vs. Armor with its claws.

Hit: 2d4+4 damage.

Injury: If the target is not wearing metal body armor, it bleeds. A bleeding creature takes the same damage from the strike again at the end of its next turn.

Eagle Eye

Elite action

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The griffon makes a +3 attack vs. Reflex against against one non-adjacent creature within Distant (120 ft.) range.

Hit: The target becomes marked as a condition. If the griffon spends its full turn without being able to see the target, this effect ends. The griffon gains a +2 bonus to accuracy and defenses against all targets that it has marked in this way.

Bite

Standard action

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The griffon makes a +4 melee strike vs. Armor with its bite.

Hit: 1d8+9 damage.

Charge

Standard action

Cost: Your available movement, if any, is reduced to zero.

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The griffon can move up to its speed without reducing its available movement. Then, it can make a +1 melee strike vs. Armor with its bite.

Hit: 2d8+9 damage.

Elite Cleanse

Triggered

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At the end of its turn, the griffon rolls 1d10. On an 6 or higher, it can remove one condition. On a 10, it can instead remove two different conditions.

Grumblegrub

Level 1 Brute

Tiny natural beast

HP 14 IP 9

Defenses Armor 4 Brawn 0 Fort 2 Ment 1 Ref 6

Movement 20 ft.; Climb +1

Senses Tremorsense (60 ft.) Tremorsight (30 ft.)

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Attributes -2, 2, -2, -8, 2, -4

Alignment Neutral

Accuracy +1; Brawling -1

Power -2; -4 ✨

Traits Legless Sightless

Grumblegrub Lore

Nature DV 5: Grumblegrubs are a Tiny worms that can eat almost anything. They are particularly drawn to the smell of corpses. Their name comes from the noise they make while eating, which sounds like someone grumbling grumpily.

Nature DV 10: Grumblegrubs fear fire, which quickly burns away their greasy bodies.

Grumblegrub Abilities

Latch On

Standard action

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The grumblegrub makes a +1 melee strike vs. Armor with its bite.

Hit: 1d8-2 damage.

Grumblegrub Swarm

Level 4 Brute

Medium natural beast

HP 24 IP 13

Defenses Armor 7 Brawn 4 Fort 4 Ment 3 Ref 7

Movement 30 ft.; Climb +4

Senses Tremorsense (60 ft.) Tremorsight (30 ft.)

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Attributes -1, 4, -1, -8, 2, -4

Alignment Neutral

Accuracy +3; Brawling +1

Power 1; -2 ✨

Traits Legless Sightless Swarm

Grumblegrub Swarm Abilities

Latch On

Standard action

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The grumblegrub swarm makes a +4 melee strike vs. Armor with its bite.

Hit: 1d8+1 damage.