11.33 Rank 7 Rituals
| Efficient Distant Translocation ✨ | One hour |
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Rank 7 |
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This ritual functions like the intraplanar teleportation ritual, except that the casting time is shorter, and the ritual is much less exhausting. If the destination is an astral beacon, this ritual has no fatigue cost.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Aeromancy, Astromancy, Channel Divinity, Electromancy, Verdamancy
Mystic sphere effects:
- Aeromancy: Both your destination and current location must be outdoors.
- Channel Divinity: Either your destination or current location must be a temple or equivalent holy site to your source of divine power.
- Electromancy: Both your destination and current location must be outdoors.
- Verdamancy: As part of the ritual, each target must touch a living plant at least one size category larger than themselves. The destination must have a plant at least one size category larger than the largest target. Each target emerges that plant after teleporting.
| Extended Commune with Divinity ✨ | 24 hours |
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Rank 7 |
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This ritual functions like the commune ritual, except that you can ask any question, not just a yes or no question. The entity can respond for up to five minutes to fully explain itself if necessary, though most answers will be shorter.
This ritual requires 98 fatigue levels from its participants.
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Mystic spheres: Channel Divinity, Prayer, Revelation
| Forge Planar Rift ✨ | One week |
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Tags: Sustain (standard) | Rank 7 |
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Choose any location on your current plane. You create a planar rift between your current location and your chosen location, allowing travel between the two locations in either direction. The planar rift takes the form of a 15-foot radius circular disk, oriented in a direction you choose (typically vertical). It is a physical connection betweeen the two locations, and anything that passes through arrives at the other location. When it opens, it pushes aside anything in the way. If it encounters an immovable obstacle with 10 or more hardness, the planar rift stops its expansion in that direction.
This ritual cannot be sustained for more than 10 minutes, and is automatically dismissed at the end of that time. When this ritual ends for any reason, the planar rift slowly closes, allowing anything currently in transit to choose which side of the rift it wants to end up on. At the end of the next turn after it started closing, it finishes closing. Anything still in the middle when it closes is severed cleanly in half.
You must specify the planar rift’s destination with a precise mental image of its appearance. The image does not have to be perfect, but it must unambiguously identify the location. Incomplete or incorrect mental images may result in the ritual leading to an unintended destination or simply failing entirely.
This ritual requires 98 fatigue levels from its participants.
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Mystic spheres: Astromancy, Prayer, Terramancy
Mystic sphere effects:
- Terramancy: Both sides of the planar rift must be no more than 60 feet above stable ground.
| Intense Cold Snap ✨ | One hour |
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Tags: Attune | Rank 7 |
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This ritual functions like the cold snap ritual, except that the temperature in the area decreases by 60 degrees, to a minimum of -70 degrees.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Cryomancy
| Intense Heat Wave ✨ | One hour |
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Tags: Attune | Rank 7 |
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This ritual functions like the heat wave ritual, except that the temperature in the area increases by 60 degrees, to a maximum of 160 degrees.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Pyromancy
| Massive Control Weather ✨ | One minute |
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Tags: Attune (deep) | Rank 7 |
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This ritual functions like the control weather ritual, except that the area increases to a ten mile radius, and the weather changes take effect after only one minute rather than ten minutes.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Aeromancy, Aquamancy
| Rapid Overland Flight ✨ | One hour |
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Tags: Attune (target) | Rank 7 |
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Choose up to six ritual participants. Each target gains a fast fly speed with a 15 foot height limit (see Flight). If it uses a standard action or is dealt damage, it briefly can’t take any actions and this ability is dismissed.
This ritual requires one fatigue level from its participants.
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Mystic spheres: Aeromancy, Polymorph, Telekinesis
| Unbound Resurrection ✨ | 24 hours |
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Rank 7 |
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Choose a dead creature. You must explicitly and unambiguously specify the identity of the creature being resurrected. The creature is resurrected in a new healthy body (see Resurrection).
This ritual requires 98 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 7 item (625,000 gp).
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Mystic spheres: Chronomancy, Prayer, Vivimancy
Mystic sphere effects:
- Chronomancy: The target must have died no more than 48 hours before this ritual is completed.